AL's in-game animations. I animated the character using Unity's built in Animator software.
Rhythm in-game animation. The glow cycle and particle system were animated within Unity. These effects go around in a simple loop so it looks like Rhythm is floating and glowing.
(All of this is a commission for the University of East Anglia). This segment portfolio is of my developing the main character 'AL', and his guide companion 'Rhythm', an NPC that follows AL around in-game. All with concepts to animations. Here is a small reel of the gameplay also - https://youtu.be/nxff0SfXze4 (This is just footage, nothing has been released yet officially, only testing of the demo to a selective few people).